Otherwise, you could copy the save into your main user dir and then copy back after editingor even specify the full paths with the filenames. The easiest way to run the utilities is to just use cd to go into the dir where your saves are or otherwise launch your commandline in the directory you want. Borderlands 3: Online Save Editor Tutorial \u0026 Walkthrough! When you give it a filename, it'll expect that the file lives in your "current" directory, unless the filename includes all its path information.
This app doesn't actually know where your savegames or profiles are located. For instance, rather than running bl3-save-edit -h to get help for the main savegame editor, you would run. You can then run the scripts directly from the Github checkout, though you'll have to use a slightly different syntax.
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Alternatively, if you want to download or run the Github version of the app: clone the repository and then install protobuf you can use pip3 install -r requirements. If that works, you can then run the pip3 install bl3-cli-saveedit command as mentioned above, and use the commandline scripts to edit to your heart's content. When it's installed, test that you can run it from the commandline. This is a command-line utility, which means there's no graphical interface, and you'll have to run it from either a Windows cmd. There are also profile-specific versions of most of those commands, which can be used to edit the main B元 profile. This one won't be useful to anyone but me, but you can view its arguments as well, if you like. Īlternatively, if you've got a savegame exported as JSON that you'd like to import into an existing savegame, you can do that with bl3-save-import-json. If you've got a raw savegame protobuf file that you've hand-edited or otherwise processed that you'd like to import into an existing savegame, you can do that with bl3-save-import-protobuf. There's also a bl3-save-info utility which just shows some information about a specified savefile. Once installed, there should be a few new commandline utilities available to you. Once Python 3 is installed, you should be able to run this to install the app. This editor requires Python 3and has been tested on 3. This editor has only been tested on PC Savegames - other platforms' savegames are not supported at the moment.
If nothing happens, download the GitHub extension for Visual Studio and try again. If nothing happens, download Xcode and try again. If nothing happens, download GitHub Desktop and try again.